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Zoranus

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A member registered Dec 03, 2022

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(2 edits)

I gave this a quick try after seeing the rather negative (and a bit rude) review, here are my own thoughts:

-I really like the art work. It and the medieval aesthetic feel like they blend in nice for the choice of setting.

-Lovemaking scenes: In general, these are too short and lack depth. I'll forgive the first one, as its a dream, but in general, sex starts, progresses, and ends. The scenes don't feel like they end (or really start), they just start, and then move on to the next. Usually, sex is something that comes down after a relationship is established and things are discovered, and chemistry fizzles. Or it's a transaction, but even then, the action of it can show and convey the personality of each partner. These scenes don't really do that. It's a chapter 1, but comparing to other visual novels who have done early sex approaches, it's definitely a weakness.

-I notice the world is entered by the MC via VR, but I feel like I would just have it be taken place in the fantasy world without the need to set it. Obviously though, that's more of a subjective criticism.

-I don't really care about the wording of "range of romantic possibilities", but MarloweC has a point about sexuality. If you intend to offer different sexuality options, I would make it configurable from the start.

-I'd use the word "demo" over chapter 1, as chapter 1 is far too short for a chapter, but if this is your first visual novel, I applaud you for getting this far. It's hard work! I think if you give the relationships more substance, give a bit more tender love and care to the sex scenes, and add a bit more to the starting player experience, I can see it having potential.

As a prototype, I was surprised by the challenge and actually found it a bit enjoyable. I know how much reviews are valued, or at least how much I would want them once I finish my own prototype, so thought I would leave a comment about my experience with some feedback. 

-Sometimes creatures jumped out of bounds or could get stuck behind an object for a while, specifically the wolves.

-Minor, but the rock/flower patterns that were walls weren't always clear they were walls. I wonder if they could be designed differently to be clearer to be obstacles.

-If you feel ambitious, it might be neat to do a simple character creation, where the hero can be customized. This would depend on how much the pixel art is yours rather than assets, I imagine.

-A difficulty slider might be a nice touch for those who may not enjoy the sometimes challenging experience that is offered. I died several times, and while I had fun, a customizable difficulty might cater to more tastes.

I hope this feedback was helpful!

Check the tower

Check the tower

Check the tower

Check the tower

On either Windows version, the WASD inputs don't seem to work, character does not move.

If you download the linux version and read their dev log pdf, they say they will not be doing any of that.

It's counter-intuitive, but you also have to simultaneously pursue Gwen. That will help you get Sky's last two scenes, if you're also favoring Sky in dialogues.